Mass Effect Spacer Assignment Management

A down-on-his-luck lieutenant claims to know Shepard's mother and asks for money.

Acquisition Edit

This assignment is only available if Commander Shepard has the Spacer background, and if the player has completed one of the core missions. While walking through the Wards Access corridor on the Citadel, Shepard is addressed by name as "that Shepard kid" by an older man standing nearby.

Walkthrough Edit

The man introduces himself as Lieutenant Zabaleta and claims to know Shepard's mother. He then asks Shepard for 20 credits because he's down on his luck - he's staying on the Citadel because he can't afford a ticket home. Shepard can give him the money or refuse. If you give him the money your paragon score will increase by 2 points.

Shepard can then call the SSV Kilimanjaro (to which the Commander's mother is currently assigned) from the Normandy's comm room to confirm Zabaleta's story. Shepard's mother explains Zabaleta is suffering from post-traumatic stress disorder because he was at Mindoir, and says he should go to the Veterans' Affairs Office to get help.

Returning to Zabaleta, the lieutenant asks for money again, for whiskey to stop the dreams. Shepard can give him the money, set him up with an account at a grocery store to stop him from drinking, or simply refuse again. Shepard can also try to send Zabaleta to the VAO, but it takes Charm (4) or Intimidate (5) to convince him to go.

Mass Effect 2 Consequences Edit

If the assignment is completed, Shepard's mother will send the Commander a message about the Lieutenant.

Trivia Edit

  • The title of this assignment is a reference to the poem "The Solitary Reaper" by William Wordsworth.
  • This assignment cannot be completed if it is initiated after finishing your final plot world. The Normandy cannot be boarded during the lockdown to use the comm to speak to your mother, and the Citadel cannot be boarded once you leave. (If you have enabled the console however you can complete this assignment through use of the "at" command which can be used to teleport you onto the Normandy allowing use of the comm room. However once you do this you should use the "at" command to teleport back onto the Citadel right away since taking the Normandy anywhere or doing anything aboard the Normandy can cause a game crash.)
6/10
Difficulty3
Playthroughs60
Hours

Stage 1: First Playthrough and Acclimatization

Start a New Game with an Engineer, Sentinel, or Soldier (recommended) on Casual, Normal, or Veteran. Focus on completing as many side missions and assignments as you need to unlock Completionist and your first two squad member trophies. Be sure to save Liara and either Ashley or Tali for last. Also try to gather as much experience as you can, knock out some of the weapon/power trophies, and unlock Rich to gain access to the first tier of Spectre gear. You should unlock one or both of the morality-related trophies this game. Finish the game to unlock Hardcore.

Stage 7: Platinum!

If you've followed the roadmap, there are no other steps! Congratulations on ascending to the rank of N7 Elite :)
First and foremost, let me say that Mass Effect plays much, much differently than its two sequels, so take everything you think you know about Mass Effect in general and be prepared to adjust it a little. Cover is different, shooting is different, upgrading and leveling and power usage are all very, very different than they are later in the series. I'm not going to go into detail about each and every one, since most will become readily apparent when you first start playing, but included in these tips are a few you'll probably forget about.
  • Don't forget to take cover by pressing . Most people forget that Mass Effect even has cover at all, but don't be one of them because it is a lifesaver in the earlier portions of the game and for most of the Insanity run. Especially when you've got a poor selection of equipment and upgrades, you need to be protecting yourself and not just standing there like the dumb AI.
  • Don't forget to command your squadmates using the D-pad. Speaking of dumb AI, your squadmates aren't super bright when it comes to protecting themselves and allowing you easy access through the battlefield. You can send them to cover or away from you by using , and then recall them with . Utilizing those commands effectively isn't as important on the lower difficulties, but it can help preserve your small reserves of medi-gel and prevent you from getting boxed-in by their apparent need to follow you closely.
  • Squad power usage. And finally on the topic of AI, be sure to adjust your squad options for power usage in the pause menu. By default it will be set to "Defense Only," meaning your squad members will only make use of defensive powers like Immunity and Barrier. If you're new to the Mass Effect series I recommend switching that option to "Active" which will let the AI use all of their powers without you having to micromanage them. However, more advanced players may wish to change this to "Off," especially on the higher difficulties, in order to more effectively manage their use. While the AI will generally make sound decisions regarding what they use when, they're almost never as effective as an attentive human player would be.
  • Biotic powers help you strip enemies of cover. Powers like Singularity and Throw don't just affect enemies - they can be used on the cover your enemies are cowering behind. Facing a platoon of Geth isn't fun if they're all hiding behind crates to get the drop on you. Even the odds by dropping a Singularity in their midst.
  • Learn to love the Mako, even if you hate it. It handles terribly, it has no durability, but it can go anywhere on the map and it turns on a dime. It can climb near vertical surfaces and survive any/all drops from any distance. You can even get it into places you shouldn't be able to, which is very handy if you're having trouble taking out enemies on foot. A prime example is when you face the Geth Colossus on Therum when looking for Liara; especially if you do that mission first you might not be super well-prepared for that fight. Instead of trying and dying multiple times as Shepard, hop in the Mako and drive that sucker fast as you can into the crack in the rocks. It won't be pretty, but with a little wiggling you can scare the circuits out of the geth beyond.
  • Powers don't share cooldowns; don't use just one at a time. Unlike in later entries in the series, you don't have a global cooldown on all of your powers based on whichever one you used last. Each one cools down independently of the others, so you can use your whole repertoire without having to prioritize which are most needed.
  • Be careful with skipping dialogue. As in Mass Effect 2 and 3, pressing  will skip the current line of dialogue. However, in this game if you skip while waiting at the dialogue selection wheel the game will generally pick the neutral but sometimes Paragon/Renegade option. You may inadvertently trigger confrontations and other outcomes that you were trying to avoid, all because you were a little impatient.
  • Save. Often. Mass Effect doesn't use a checkpoint system; instead, if you choose 'Resume' upon dying, the game automatically reloads the most recent save (whether manual or an autosave). The game only autosaves after an important cutscene or a zoning, so if you've spent twenty minutes driving around in the Mako without saving and without going inside and you decide to take a dip in the lava, you're going to get burned (pun absolutely intended).
N7 Elite
Acquire all trophies
6.83%
Very Rare
Medal of Honor
Complete 1 Mass Effect Playthrough on any setting
51.50%
Common
Save the galaxy from certain annihilation... for now.
Eden Prime is the first mission in the game and where things really begin. Play through the level for some introduction to combat and plenty of new characters. The trophy will unlock once you trigger the cutscene at the end of the level.
Complete Virmire and deal with Saren's krogan forces. 

When you first become a Spectre and gain command of the Normandy, you'll have a slew of options available to you in terms of what missions you can complete and when. You can complete them in any order and at any time, and will need to complete all of them (except for Asteroid X57, which is optional) in order to proceed with the story. They are as follows:



Feros (Milky Way || Attican Beta || Theseus system || Second planet)
  • Associated trophy: Medal of Heroism
  • Available: immediately
  • Enemy types: geth, thorians, occasional humans
  • Recommended Equipment: Incendiary or Inferno rounds, Armor-piercing or Tungsten rounds, High Explosive grenades, Anti-Thorian Gas grenades, Medical Exoskeleton, Combat Exoskeleton
  • Additional notes: best hold off on this one as long as you can, as there are some extremely difficult morality checks required for certain outcomes.

Noveria (Milky Way || Horse Head nebula || Pax system || Second planet)
  • Associated trophy: Honorarium of Corporate Service
  • Available: immediately
  • Enemy types: geth, rachni, occasional humans
  • Recommended Equipment: Incendiary or Inferno rounds, Chemical or Polonium rounds, Fusion explosive grenades, Cryo explosive grenades, Medical Exoskeleton, Toxic Seals
  • Additional notes: there are several assignments and sidequests that are tucked away in the recesses here; explore thoroughly.

Therum (Milky Way || Artemis Tau || Knossos system || Second planet)
  • Associated trophy: Search and Rescue
  • Available: immediately
  • Enemy types: exclusively geth
  • Recommended Equipment: Incendiary or Inferno rounds, Armor-piercing or Tungsten rounds, High Explosive grenades, Incendiary grenades, Medical Exoskeleton, Combat Exoskeleton
  • Additional notes: this one must be finished first if you intended to get the Asari Ally trophy, but if you hold off until the very end it triggers some hilarious dialogue with Liara in the final mission. Your call.

Asteroid X57 (Milky Way || Exodus cluster || Asgard system || First planet || Collision course)
  • Associated trophy: Colonial Savior
  • Available: immediately
  • Enemy types: batarians, combat drones
  • Recommended Equipment: Anti-personnel or Shredder rounds, Chemical or Polonium rounds, Fusion explosive grenades, Incendiary grenades, Medical Exoskeleton, Combat Exoskeleton, Shield Regenerator, Energized Weave
  • Additional notes: if you find Simon's missing engineers, he'll give you a bonus reward. While the armors might sound most appealing to players (especially when the mission's completed early in a playthrough), if you can convince him to part with his omni-tool it's usually the most valuable of the loot.

Virmire: (Milky Way || Sentry Omega || Hoc system || Third planet)
  • Associated trophy: Council Legion of Merit
  • Available: after two major worlds (Feros, Noveria, Therum, and/or X57)
  • Enemy types: geth, krogan, occasional salarians
  • Recommended Equipment: Incendiary or Inferno rounds, Armor-piercing or Tungsten rounds, High Explosive grenades, Incendiary grenades, Medical Exoskeleton, Combat Exoskeleton
  • Additional notes: Virmire is absolutely chock-full of loot canisters, so that's one of the reasons it's best to leave for last. A high-level character can make millions and millions of credits just by selling the loot found here.
Simply complete the game a second time. You don't have to use the same Shepard; even if your second playthrough uses an entirely new character this will unlock at the end of the game.

Also, if you'd like to get this trophy out of the way quickly and/or don't intend to play the game again, you can select "Resume" from the main menu after finishing the game. You'll be sent back to your final fight with Saren, and upon completing it again the trophy will unlock. 
Distinguished Combat Medal
Complete 1 Mass Effect playthrough on the Hardcore difficulty setting. Do not change the setting.
9.94%
Very Rare
Complete the game on Hardcore to unlock this trophy. Hardcore is unlocked by completing the game once on any difficulty. 

NOTE:On Xbox it was supposedly possible to unlock this achievement if you held off on switching to Hardcore until the very end of Eden Prime (thereby saving yourself a mission on that difficulty), but that always seemed to cause problems so instead I recommend changing the difficulty while on the Normandy immediately after starting a New Game. Yes, it means an extra mission on Hardcore, but it's best to be safe.

For more information and tips, see Medal of Valor.
Medal of Valor
Complete 1 Mass Effect playthrough on the Insanity difficulty setting. Do not change the setting.
7.86%
Very Rare
Complete the game on Insanity to unlock this trophy. Insanity is unlocked by completing the game once on the Hardcore difficulty. 

NOTE:On Xbox it was supposedly possible to unlock this achievement if you held off on switching to Insanity until the very end of Eden Prime (thereby saving yourself a mission on that difficulty), but that always seemed to cause problems so instead I recommend changing the difficulty while on the Normandy immediately after starting a New Game. Yes, it means an extra mission on Insanity, but it's best to be safe.

Now, as far as actual guides to this difficulty go, there's not a lot I can prep you for. If you do this on a fresh character it will be the hardest Insanity of the series but, if you use an imported high-level character with Spectre Master Gear, it merely becomes challenging. Things to note and be aware of:
  • Enemies and bosses will be your level - if not higher. That means their health, damage, and abilities with be on par with yours, so expect a much more even fight. Take cover often, make smart use of your powers, and don't try to run and gun it.
  • ALL organic enemies have Immune, so when an enemy starts glowing orange don't bother trying to damage them. Wait it out in cover or, if it's only one or two of them, try to trap them in a Singularity and pass them by altogether. On that note, Stasis can be very useful as a way to trap enemies if you want to avoid a fight altogether.
  • Save every 30 seconds in the Mako. Its weapon is very powerful and very useful against exposed ground forces you encounter, but the Mako is even flimsier on higher difficulties so do yourself favor and don't run the risk of starting a mission over each time you're a little too gung-ho with the Mako's thrusters.
  • Use the powerful squadmates. Kaidan and Garrus, for example, are fairly useless - they have only moderately useful powers and take very little damage before expiring. Wrex is mediocre - he has a high-damage output but isn't the damage sponge that most other krogan are. Your best three options are Tali, Liara, and Ashley, simply because they're all specialists in their own disciplines. Unless you're an Adept yourself, I would always take Liara because her biotics are catered to crowd control and can help you from getting overwhelmed. Between Tali and Ashley, then, take the one that is the most complementary to your build and/or brings the most balance to your squad. if you're having trouble settling up, check out my class guide [[having tech issues with said guide; will be here soon!!]].
  • Also, don't forget to manage your squadmates' equipment as well. It'll all fine and dandy if you Shepard has the Spectre gear and excellent weapon mods, but your squad members benefit greatly from them as well. Don't cripple yourself by forgetting to upgrade them as well.
  • You should be fairly high level at this point, so there's no need to sell all your loot when you're flush with cash. Keep around a variety of ammo types, armor mods, and possibly even armor sets to help you deal with any kind of enemy. It seems like a hassle, but swapping from Shredder to Tungsten rounds between organic and synthetic fights can really make the difference.

If you can remember those tips, you'll do alright. I also advise using either Charm or Intimidate during your confrontation with Saren at the end of the game, since you can avoid two boss fights and only do one.
Earn 150 kills using pistols. 

For more information, see Sniper Expert.
Earn 150 kills using shotguns. 

For more information, see Sniper Expert.
Earn 150 kills using assault rifles. 

For more information, see Sniper Expert.
Earn 150 kills using sniper rifles.

For all of these weapon kill trophies, you'll need to rack up 150 kills with each type of weapon. All four are entirely doable in a single playthrough if you're doing a completionist run, but if you miss out on one or two, they track across all playthroughs so don't worry. It's although worth mentioning that you don't have to use the same exact gun in each category for all 150 kills; for example, all your assault rifle usage will count toward this and you wouldn't need to use the same HMWA rifle.

Additionally, these can be earned using any class, since all classes carry all weapons in Mass Effect. However, it's best to do them as a soldier since that's the only class that has trainable skills for each one. 

Each trophy will unlock shortly after your 150th kill with a weapon type.
Use Lift 75 times to unlock this trophy.

For more information, see Stasis Mastery.
Use Throw 75 times to unlock this trophy.

For more information, see Stasis Mastery.
Use Warp 75 times to unlock this trophy.

For more information, see Stasis Mastery.
Use Singularity 75 times to unlock this trophy.

For more information, see Stasis Mastery.

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